I've been a long time fan of the X-wing games but to my shame I've never really played the crown jewel of the SW space simulator franchise, Tie Fighter. Thank God then for GOG.com cuz now I'm sinking hours in the Tie cockpit blasting away at Rebel scum. After all these years this game still hold's up very well and its pretty damn challenging to boot. Some of the bonus objectives are nigh impossible to achieve and I've resigned myself to not chase every single one of them for the sake of my sanity but it does feel good to see those red pins in your medal case and its worth the effort of getting them, just not to the point of self torture haha.
Also I like that flying shieldless Ties forces me to be smarter about how I fly and to learn how to approach certain targets with minimum exposure to incoming fire but once I progressed to the Tie Advance/Avenger and the famed Tie Defender its back to my Rebel roots. The only difference here is that these ships are blazingly fast! The latter is almost OP in my opinion, having everything from heavy weapons and shields to incredible speed but I guess a loyal servant of the Emperor deserves nothing less and the best the Empire has to offer, not that I'm complaining
Thinking about it further in seems like in Tie Fighter you move from pack hunter to the top predator/lone wolf as the ships you fly become more and more powerful as you progress through the campaign whereas in X-wing every ship that you fly has its strengths and weaknesses according to their respective combat roles; if you want lots of firepower and shields you'll have to give up speed (B-wing, Y-wing), you want speed you'll have to sacrifice firepower and shields (A-wings) or if you want a balance you can settle for the jack-of-all-trades (X-wing).
Still it feels so good hunting down traitors of the Empire and when Lord Vader shows up you know that some serious shit is about to go down. What a classic game!
On a related note what do you guys think of the newly revealed title of SW Episode VII?